COOL FISH
A cozy fishing tower defense. Place gear along the currents, auto-catch against a rising quota, reveal a hidden ecosystem over three seasons.
Tower defense, turned around. You place fishing gear along the currents and the catch comes to you, while a quota rises and a hidden ecosystem reveals itself over three seasons.
Stack
Godot 4.7, GDScript, a 3D hex world, a sticker-journal UI, headless test loops.
Highlights
- Inverts the genre. You are the harvester chasing a quota, not the defender.
- Morale is a recoverable buffer, not permadeath, so the campaign stays cozy while tightening.
- A full three-year campaign, approved, with a clean-slate kawaii sticker UI that passed a scored gate.