BUZZKILL
A neon top-down auto-shooter. You are the last bee-bot, and near-missing the swarm charges a screen-clearing OVERDRIVE.
A top-down auto-shooter where dodging close is the whole idea. Grazing the swarm charges OVERDRIVE, and OVERDRIVE clears the screen.
Stack
Godot 4.7, GDScript, Windows export. HDR glow and bloom, 2D lighting, CRT post. Procedural SFX and synthwave music. Headless balance sims.
Highlights
- GRAZE to OVERDRIVE answers the genre's passivity critique and is additive; the game still works without it.
- Fourteen weapons, each projectile with its own visual identity, a dark outline plus a bright core.
- A full store launch kit, six screenshots, five capsule sizes, priced for a Windows launch.