COOL CITADEL
A Captain Cool pixel side-scroller. One handcrafted ice level, stomp, swing, and throw, two bosses.
A pixel platformer with one ice level built by hand. Stomp, swing, throw, two bosses, and a renderer that snaps every pixel.
Stack
Three.js pixel-perfect orthographic renderer, Vite, a deterministic 60 Hz sim with replay checksums, sprites sliced from reference sheets, Press Start 2P.
Highlights
- Three-layer parallax, shader water, and snow in a pixel-snapped renderer.
- Levels are built by coordinates in code, because hand-editing ASCII rows misaligned gates twice.
- When new art arrived, the look was redesigned but the playable path was preserved so the automated walker still proves the level.